레이블이 MIT인 게시물을 표시합니다. 모든 게시물 표시
레이블이 MIT인 게시물을 표시합니다. 모든 게시물 표시

2009년 10월 23일 금요일

MIT professors

photo: Raskar Ramesh Raskar, Camera Culture
How to create new ways to capture and share our visual information.


photo: Resnick Mitchel Resnick, Lifelong Kindergarten
How to engage people in creative learning experiences.


photo: Bove V. Michael Bove, Jr., Object-Based Media
How to create communication systems that gain an understanding of the content they carry and use it to make richer connections among users.


photo: Machover Tod Machover, Opera of the Future
How musical composition, performance, and instrumentation can lead to innovative forms of expression, learning, and health.


photo: Breazeal Cynthia Breazeal, Personal Robots
How to build social robots that interact, collaborate, and learn with people as partners.


photo: Paradiso Joseph Paradiso, Responsive Environments
How sensor networks augment and mediate human experience, interaction, and perception.



photo: Paradiso William J. Mitchell, Smart Cities
How buildings and cities can become more intelligently responsive to the needs and desires of their inhabitants.


The overall mission of the Center is to explore the convergence between art and technology—particularly as related to creative expression through story forms—in ways that elevate the human experience.

To achieve this overall goal, storytelling-related activities of the CFS will address a set of macro themes:

  • Experience: developing a new narrative language that is a combination of audio, video, and computation, and supporting transmedia, where the story world is accessible across many media forms (e.g., theatrical, broadcast, on-line, mobile, and new forms to be invented)
  • Community: building participatory environments in which communities (both pre-existing and dynamically created) can co-create and share their stories in a social and possibly mobile and pervasive manner
  • Capture/Craft: developing new devices for capturing performance and the world, and for creating new tools and technologies for designing worlds and the experiences that take place in those worlds
  • Creativity/Expression: empowering individuals—from novice to expert—through accessible tool kits, new on-line approaches to mentoring and co-construction, and environments designed to support distribution and sharing; developing tools and techniques to support the balance of control and interaction between storyteller and audience to sustain a high-quality experience
  • Engagement/Learning: creating sharing platforms for cross-cultural understanding, supporting learning through engagement with story-based experiences, and enabling mentoring communities that overcome traditional communication barriers
  • Forms/Medium: creating a positive engagement for a fragmented audience, developing and extending displays and interaction means, creating intelligent characters both virtual and physical (e.g., robots)

Particularly in the early phases of the collaboration between Plymouth Rock Studios and the Media Laboratory, technologies for the studio campus itself (relating, for instance, to sustainability and communications) will also make up a significant part of the activities of the Center.









MIT NEWS

Media Lab creates Center for Future Storytelling

Teams up with Plymouth Rock Studios to reinvent the movies


The MIT Media Laboratory today announced the creation of the Center for Future Storytelling, made possible through a seven-year, $25 million commitment from Plymouth Rock Studios, a major motion picture and television studio that is expected to open in 2010 in Plymouth, Mass.

With the establishment of the center, whose research program begins immediately, the Media Lab and Plymouth Rock Studios will collaborate to revolutionize how we tell our stories, from major motion pictures to peer-to-peer multimedia sharing. By applying leading-edge technologies to make stories more interactive, improvisational and social, researchers will seek to transform audiences into active participants in the storytelling process, bridging the real and virtual worlds, and allowing everyone to make their own unique stories with user-generated content on the Web. Center research will also focus on ways to revolutionize imaging and display technologies, including developing next-generation cameras and programmable studios, making movie production more versatile and economic.

"Storytelling is at the very root of what makes us uniquely human," said Frank Moss, Media Lab director and holder of the Jerome Wiesner Professorship of Media Arts and Sciences. "It is how we share our experiences, learn from our past, and imagine our future. But how we tell our stories depends on another uniquely human characteristic -- our ability to invent and harness technology. From the printing press to the Internet, technology has given people new ways to tell their stories, allowing them to reach new levels of creativity and personal fulfillment. The shared vision of the MIT Media Lab and Plymouth Rock Studios allows us to take the next quantum leap in storytelling, empowering ordinary people to connect in extraordinary ways."

"This is a great opportunity to draw on the exceptional intelligence and innovation for which the Media Lab is known worldwide," said David Kirkpatrick, chairman and executive managing officer of Plymouth Rock Studios and former president of Paramount's Motion Picture Group. "Plymouth Rock Studios was conceived as a source for innovation and as a proving ground for new storytelling technologies. This collaboration will transform the movie-making model, and erase some of the technology barriers that constrain the narrative form."

The Center for Future Storytelling will be co-directed by three Media Lab principal investigators: V. Michael Bove Jr., an expert in object-based media and interactive television; LG Associate Professor Cynthia Breazeal, a leader in the field of personal robots and human-robot interaction; and Associate Professor Ramesh Raskar, a pioneer in the development of new imaging, display and performance-capture technologies.

Research will range from on-set motion capture to accurately and unobtrusively merge human performers and digital character models; to next-generation synthetic performer technologies, such as richly interactive, highly expressive robotic or animated characters; to cameras that will spawn entirely new visual art forms; to morphable movie studios, where one studio can be turned into many through advanced visual imaging techniques; to holographic TV. It will draw on technologies pioneered at the Media Lab, such as digital systems that understand people at an emotional level, or cameras capable of capturing the intent of the storyteller.

"We see this as an experiment in collaborative education, but also as a bold adventure in business innovation that could have significance well beyond the motion picture industry," Moss said.

A version of this article appeared in MIT Tech Talk on November 19, 2008 (download PDF).


multimedia

David Kirkpatrick, Plymouth Rock Studios, Cynthia Breazeal, Frank Moss, MIT Media Lab, personal robots, Nexi

David Kirkpatrick (left), Chairman of Plymouth Rock Studios, Cynthia Breazeal, co-director of Media Lab's Center for Future Storytelling, and Frank Moss, director of the MIT Media Lab, with Nexi, a mobile, dexterous social robot developed by Breazeal's Personal Robots research group.
Credits - Photo / Sam Ogden